Jobs and Wealth in a High Fantasy World

A dragon hoards his treasure.

A dragon hoards his treasure.

The following is heavily related to GURPS mechanics. The point being made, however, is not exclusive to GURPS. This is intended to be the postulation for a manner by which to simulate the standard wealth, cost of living, and income of a low, middle, or upper-class citizen in a high fantasy world within the confines of a roleplaying game system.

Currency

Since this post is based on rules for my campaign set in the world of Golarion, the typical nomenclature and currency inherited from a D&D setting will be used here. Any exchange rate, however, can be employed here. Just change the values accordingly and you should get something that hopefully makes sense.

Currency in Golarion is a collection of four denominations. These three coins are coinage for all nations of Golarion but are stamped by the respective rulers or governing faction and display their insignia. Corresponding conversion to the money found in the GURPS rules is made below.

$ (GURPS) Coin(s)
0.1 1 copper piece (cp)
1.0 1 silver piece (sp)
10.0 1 gold piece (gp)
100.0 1 platinum piece (pp)

Copper coins are used by common folk. Silver is the smallest coin and is the common denomination of transactions. Most common amongst adventurers or Wealth 1-2 individuals would carry gold coins; these are worth five-fold more. Commonly in the hands of nobility, most commoners cannot make change for platinum. Platinum coins are the rarest and most valuable – they are generally only used in very large transactions and are only present in a small subset of the nations of Golarion. Larger organizations and merchants are known to make bars of these metals to trade, but these are heavy, quite valuable, and harder to sell off.

Cost of Living

Cost of Living rules (B265) will be used as is except for the following changes to the Cost of Living table.

Status Weekly (gp) Monthly (gp)
4 1000 4000
3 200 600
2 50 200
1 20 60
0 10 40
-1 5 20
-2 2 8

Jobs

Inspiration and some content for this section comes from GURPS Fantasy. Page references will be provided to this title if content is used verbatim from this supplement. Refer to the below table. Pay is monthly in gp. Roll for success at the job is always the minimum of all prerequisite skills; if there are none, it defaults to an appropriate skill – for example, for a Beggar this would be Streetwise. See GURPS Fantasy for more details.

If a character has been in some settlement for a great deal of time, it is not very feasible of them to have been living without a source of income in order to offset their cost of living. Therefore, these jobs are most appropriate for them. Realize that these are not very relevant for wanderers or adventurers who are, for all intents and purposes, equivalent to a very capable mercenary.

Job Name Prerequisites Pay (gp) Wealth Level Page
Actor Acting 13+ 60 Average
Artisan Artisan Skill 13+ 100 Comfortable F138
Beggar <= Status -2 4 Poor F138
Barmaid Savoir-Faire (Servant) 11+ or Sex Appeal 11+ 15 Struggling F139
Barrister Law 12+, Status 3+ 1500 Very Wealthy
Cartographer Cartography 12+, Status 2+ 600 Wealthy
Courtier Savoir-Faire 14+, Status 3+ 1100 Very Wealthy F139
Diplomat Diplomacy 13+, Public Speaking 12+, Status 3+ 1500 Very Wealthy
Farmer Farming 11+, HT 10+ 18 Poor F139
Fisherman Boating 10+, Fishing 11+ 18 Poor F139
Guard Any Weapon Skill 11+, HT 10+ 50 Average
Innkeeper Merchant 11+, Bartender 11+ 125 Comfortable F139
Lackey Savoir-Faire (Servant) 11+ 24 Struggling F139
Mercenary Any Weapon Skill 12+, HT 10+ 50 Average F139
Merchant Merchant 12+, Finance 11+ 90 Average
Politician Politics 12+, Status 3+ 1000 Very Wealthy
Priest Religious Ritual 11+, Theology 11+ 150 Comfortable F139
Scholar Research 12+, Writing 12+, Status 3+ 1600 Very Wealthy
Woodsman Survival 12+, HT 10+ 24 Struggling
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