Tag Archives: magic

Theism in the World of Golarion

This is another post adding upon the framework set up for converting Pathfinder Campaign Setting content to a GURPS system. This post discusses the finer details of religious conduct.

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Selling Sorcery: On Magic in High Fantasy

This post discusses the effect that the presence of magic can have on a high fantasy world, suggesting changes to the typical medieval mould often used by many storytellers and campaign settings for describing the general pictures of their worlds. Much of the … Continue reading

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Modelling Interplanar Magic

In order to refine the high fantasy magic system proposed for the Golarion GURPS campaign setting found here, this post addresses the issue of interplanar magic, or the idea of casting long-distance spells through the boundaries of dimensions. Multidimensional worlds and the … Continue reading

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Diamond Dust & Resurrection

In order to refine the high fantasy magic system proposed for the Golarion GURPS campaign setting found here, this post addresses the issue of the Resurrection spell, and other such energetically expensive spells by introducing the concept of material spell components from the Dungeons … Continue reading

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Alternate Rules for Scrolls in GURPS High Fantasy

This post is a companion post to the alternate rules proposed for a high fantasy magic system and delves into the concept of how scrolls will work using this model. These rules propose further changes to the Scroll spell (M57) and makes … Continue reading

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