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- Dark Paths and Wandered Roads A GURPS DM online friend of mine and his escapades in Golarion and elsewhere.
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- asongofprogramminganddragons A friend of mine from Comp. Sci. in university and his dabbling with roleplaying and programming.
- Orbs and Balrogs Lots of crazy action from the person who introduced me to GURPS including session reports, rules, and just generally good reads.
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Tag Archives: magic
Theism in the World of Golarion
This is another post adding upon the framework set up for converting Pathfinder Campaign Setting content to a GURPS system. This post discusses the finer details of religious conduct.
Posted in Homebrew GURPS Material, Lest Dispelled Golarion GURPS Campaign, System Conversion
Tagged Abadar, Asmodeus, Atheism, Calistria, Cayden Cailean, Cheliax, church, conversion, devotion, Diabolism, Erastil, faiths, Golarion, Gorum, Gozreh, GURPS, Iomedae, Irori, magic, Nethys, pathfinder, Pharasma, rpg, rules, Sarenrae, Shelyn, tabletop, theism, Torag
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Selling Sorcery: On Magic in High Fantasy
This post discusses the effect that the presence of magic can have on a high fantasy world, suggesting changes to the typical medieval mould often used by many storytellers and campaign settings for describing the general pictures of their worlds. Much of the … Continue reading
Modelling Interplanar Magic
In order to refine the high fantasy magic system proposed for the Golarion GURPS campaign setting found here, this post addresses the issue of interplanar magic, or the idea of casting long-distance spells through the boundaries of dimensions. Multidimensional worlds and the … Continue reading
Posted in Homebrew GURPS Material, Lest Dispelled Golarion GURPS Campaign, System Conversion
Tagged Astral Plane, conversion, d&d, d20, Eberron, Elemental Planes, Golarion, graphs, GURPS, magic, Material Plane, pathfinder, planes, rpg, rules, tabletop, thaumatology
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Diamond Dust & Resurrection
In order to refine the high fantasy magic system proposed for the Golarion GURPS campaign setting found here, this post addresses the issue of the Resurrection spell, and other such energetically expensive spells by introducing the concept of material spell components from the Dungeons … Continue reading
Posted in Homebrew GURPS Material, System Conversion
Tagged conversion, d&d, d20, divine, Golarion, GURPS, magic, pathfinder, Resurrection, rpg, rules, tabletop, thaumatology, Wish
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Alternate Rules for Scrolls in GURPS High Fantasy
This post is a companion post to the alternate rules proposed for a high fantasy magic system and delves into the concept of how scrolls will work using this model. These rules propose further changes to the Scroll spell (M57) and makes … Continue reading
Posted in Homebrew GURPS Material, System Conversion
Tagged conversion, d&d, d20, Golarion, GURPS, magic, pathfinder, rpg, rules, scroll, tabletop
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