Tag Archives: rules

Fate Inspirations: Organized Adventure Construction, Pt. 1

This article is a brief start to a number of discussions on the nature of how mechanics from the Fate Core Roleplaying Game can be used to augment general principles of roleplaying and tabletop gaming, particularly with GMing games. This first article is … Continue reading

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Theism in the World of Golarion

This is another post adding upon the framework set up for converting Pathfinder Campaign Setting content to a GURPS system. This post discusses the finer details of religious conduct.

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Wandering Merchants & Random Inventories

A random encounter in my Lest Dispelled GURPS Campaign had resulted in the introduction of a wandering gnome merchant who possessed a bag with what seemed like an endless supply of low-cost knick-knacks and trinkets. Here’s how I model this. Inventories Are … Continue reading

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Roughly Converting Monsters from D&D 3.5 to GURPS

This post introduces a very simple and rough process I have been employing in converting the statistic blocks of monsters and NPCs from the Pathfinder Roleplaying System or from Dungeons & Dragons in order to tell a story employing some elements from prepackaged modules of … Continue reading

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Selling Sorcery: On Magic in High Fantasy

This post discusses the effect that the presence of magic can have on a high fantasy world, suggesting changes to the typical medieval mould often used by many storytellers and campaign settings for describing the general pictures of their worlds. Much of the … Continue reading

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