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- Dark Paths and Wandered Roads A GURPS DM online friend of mine and his escapades in Golarion and elsewhere.
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Tag Archives: rules
Modelling Interplanar Magic
In order to refine the high fantasy magic system proposed for the Golarion GURPS campaign setting found here, this post addresses the issue of interplanar magic, or the idea of casting long-distance spells through the boundaries of dimensions. Multidimensional worlds and the … Continue reading
Posted in Homebrew GURPS Material, Lest Dispelled Golarion GURPS Campaign, System Conversion
Tagged Astral Plane, conversion, d&d, d20, Eberron, Elemental Planes, Golarion, graphs, GURPS, magic, Material Plane, pathfinder, planes, rpg, rules, tabletop, thaumatology
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Diamond Dust & Resurrection
In order to refine the high fantasy magic system proposed for the Golarion GURPS campaign setting found here, this post addresses the issue of the Resurrection spell, and other such energetically expensive spells by introducing the concept of material spell components from the Dungeons … Continue reading
Posted in Homebrew GURPS Material, System Conversion
Tagged conversion, d&d, d20, divine, Golarion, GURPS, magic, pathfinder, Resurrection, rpg, rules, tabletop, thaumatology, Wish
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D&D-style Levelling Mechanism in GURPS
This will introduce a milestone-driven packaging and rewarding of character points to characters on a far less frequent basis than is suggested in GURPS in order to emulate the “level up” feel found in Dungeons & Dragons and related variants such as Pathfinder. … Continue reading
Posted in Homebrew GURPS Material, Lest Dispelled Golarion GURPS Campaign, System Conversion
Tagged campaign, conversion, d&d, d20, Golarion, GURPS, level, milestone, pathfinder, regent, rpg, rules, tabletop
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Alternate Rules for Scrolls in GURPS High Fantasy
This post is a companion post to the alternate rules proposed for a high fantasy magic system and delves into the concept of how scrolls will work using this model. These rules propose further changes to the Scroll spell (M57) and makes … Continue reading
Posted in Homebrew GURPS Material, System Conversion
Tagged conversion, d&d, d20, Golarion, GURPS, magic, pathfinder, rpg, rules, scroll, tabletop
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Playing Card Initiative in GURPS: Randomness Done Right
Playing Card Initiative is a concept found in the Savage Worlds RPG ruleset where initiative is randomized by drawing from a deck of playing cards. This is expanded upon and put into the framework of the GURPS system. Expanding on … Continue reading
Posted in Homebrew GURPS Material
Tagged d&d, d20, GURPS, initiative, pathfinder, rpg, rules, tabletop, tarot
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