Tag Archives: rules

Modelling Interplanar Magic

In order to refine the high fantasy magic system proposed for the Golarion GURPS campaign setting found here, this post addresses the issue of interplanar magic, or the idea of casting long-distance spells through the boundaries of dimensions. Multidimensional worlds and the … Continue reading

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Diamond Dust & Resurrection

In order to refine the high fantasy magic system proposed for the Golarion GURPS campaign setting found here, this post addresses the issue of the Resurrection spell, and other such energetically expensive spells by introducing the concept of material spell components from the Dungeons … Continue reading

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D&D-style Levelling Mechanism in GURPS

This will introduce a milestone-driven packaging and rewarding of character points to characters on a far less frequent basis than is suggested in GURPS in order to emulate the “level up” feel found in Dungeons & Dragons and related variants such as Pathfinder. … Continue reading

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Alternate Rules for Scrolls in GURPS High Fantasy

This post is a companion post to the alternate rules proposed for a high fantasy magic system and delves into the concept of how scrolls will work using this model. These rules propose further changes to the Scroll spell (M57) and makes … Continue reading

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Playing Card Initiative in GURPS: Randomness Done Right

Playing Card Initiative is a concept found in the Savage Worlds RPG ruleset where initiative is randomized by drawing from a deck of playing cards. This is expanded upon and put into the framework of the GURPS system. Expanding on … Continue reading

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