Tag Archives: rpg

Travelling into a Campaign: Fizzle Fizzlesprout

Another NPC block for my GURPS campaign, a loose adaptation of the Jade Regent Pathfinder Adventure Path. Not one of the four starring NPCs in this campaign, this particular NPC seems to have come into the campaign as a result of random table … Continue reading

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Roughly Converting Monsters from D&D 3.5 to GURPS

This post introduces a very simple and rough process I have been employing in converting the statistic blocks of monsters and NPCs from the Pathfinder Roleplaying System or from Dungeons & Dragons in order to tell a story employing some elements from prepackaged modules of … Continue reading

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Selling Sorcery: On Magic in High Fantasy

This post discusses the effect that the presence of magic can have on a high fantasy world, suggesting changes to the typical medieval mould often used by many storytellers and campaign settings for describing the general pictures of their worlds. Much of the … Continue reading

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Modelling Interplanar Magic

In order to refine the high fantasy magic system proposed for the Golarion GURPS campaign setting found here, this post addresses the issue of interplanar magic, or the idea of casting long-distance spells through the boundaries of dimensions. Multidimensional worlds and the … Continue reading

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Diamond Dust & Resurrection

In order to refine the high fantasy magic system proposed for the Golarion GURPS campaign setting found here, this post addresses the issue of the Resurrection spell, and other such energetically expensive spells by introducing the concept of material spell components from the Dungeons … Continue reading

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