Category Archives: Homebrew GURPS Material

Roughly Converting Monsters from D&D 3.5 to GURPS

This post introduces a very simple and rough process I have been employing in converting the statistic blocks of monsters and NPCs from the Pathfinder Roleplaying System or from Dungeons & Dragons in order to tell a story employing some elements from prepackaged modules of … Continue reading

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Selling Sorcery: On Magic in High Fantasy

This post discusses the effect that the presence of magic can have on a high fantasy world, suggesting changes to the typical medieval mould often used by many storytellers and campaign settings for describing the general pictures of their worlds. Much of the … Continue reading

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Modelling Interplanar Magic

In order to refine the high fantasy magic system proposed for the Golarion GURPS campaign setting found here, this post addresses the issue of interplanar magic, or the idea of casting long-distance spells through the boundaries of dimensions. Multidimensional worlds and the … Continue reading

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Diamond Dust & Resurrection

In order to refine the high fantasy magic system proposed for the Golarion GURPS campaign setting found here, this post addresses the issue of the Resurrection spell, and other such energetically expensive spells by introducing the concept of material spell components from the Dungeons … Continue reading

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D&D-style Levelling Mechanism in GURPS

This will introduce a milestone-driven packaging and rewarding of character points to characters on a far less frequent basis than is suggested in GURPS in order to emulate the “level up” feel found in Dungeons & Dragons and related variants such as Pathfinder. … Continue reading

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