Getting Started - best to do this in order...
- How to install FreeGLUT on your own machine. Can download FreeGLUT here: freeglut.zip.
- How to create an OpenGL/GLUT Program in Windows.
- Try building and running an existing example Visual Studio project: TestFreeGLUT.zip.
Getting Started - using a Mac...
- How to work with OpenGL and GLUT on a Mac .
- Note that the professor doesn't use a Mac so support for using Macs in this course is limited, and may depend on the teaching assistant's familiarity with Macs in a particular year.
Other Reference Texts
- Advanced Animation and Rendering Techniques: Theory and Practice, Alan Watt and Mark Watt. Addison-Wesley.
- Texturing and Modeling: A Procedural Approach, David Ebert, F. Kenton Musgrave, Darwyn Peachey, Ken Perlin and Steven Worley. Morgan Kaufmann.
- Computer Animation: Algorithms and Techniques, Rick Parent, Morgan-Kaufmann.
- Computer Graphics Using Open GL, Francis S. Hill. Prentice Hall.
- Computer Graphics: Mathematical First Steps, William Hall, Patricia Egerton and Pat Egerton, Prentice Hall.
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