We explore a new way of thinking about polygonal meshes: instead of being static geometry, meshes can carry embedded functionality by encoding structured metadata directly into unused least-significant bits of vertex coordinates. This approach preserves compatibility with existing file formats and rendering pipelines while enabling meshes to store information such as ambient occlusion, fracture behavior, artist-defined creasing intent, similarity embeddings for retrieval, and links to external services. Because the geometry remains visually unchanged, applications can opt in to using the embedded data-or safely ignore it-making the technique lightweight, backward-compatible, and suitable for real-world asset pipelines.



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Publications

Ben Lee and Stephen Brooks. Adaptive Meshes with Encoded Services. To appear in the 21st International Conference on Computer Graphics, Interaction and Visualization Theory and Applications, Spain, March 2026. (PDF)

Ben Lee and Stephen Brooks. Encoding Functionality Directly into Polygonal Models. To appear in the 21st International Conference on Computer Graphics, Interaction and Visualization Theory and Applications, Spain, March 2026. (PDF)




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