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We explore a new way of thinking about polygonal meshes: instead of being static geometry, meshes can carry embedded functionality by encoding structured metadata directly into unused least-significant bits of vertex coordinates. This approach preserves compatibility with existing file formats and rendering pipelines while enabling meshes to store information such as ambient occlusion, fracture behavior, artist-defined creasing intent, similarity embeddings for retrieval, and links to external services. Because the geometry remains visually unchanged, applications can opt in to using the embedded data-or safely ignore it-making the technique lightweight, backward-compatible, and suitable for real-world asset pipelines. Figures Publications
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