Fate Inspirations: Organized Adventure Construction, Pt. 1

Creation starts with nothing. (From DeviantArt).

Creation starts with nothing. (From DeviantArt).

This article is a brief start to a number of discussions on the nature of how mechanics from the Fate Core Roleplaying Game can be used to augment general principles of roleplaying and tabletop gaming, particularly with GMing games. This first article is mostly a review of content present in the FATE reference document but formulated in such a way as to be independent of the system.

In design, Fate Core is an incredibly concise, simple, and effective system for tabletop roleplaying. My experiences with actual play of the system (e.g., with a variant of the game in Diaspora) around a table has had my feelings rather unsorted on its viability for actual play and enjoyment.

What I think that Fate Core definitely has value for is to provide inspiration for ways to better scaffold games, both in their management and in their creation. This particular article focuses on taking elements of Fate Core as inspiration for providing an organized framework to create adventures, regardless of any roleplaying system. What should be noted, too, is that this article will discuss concepts very much in the abstract due to the nature of Fate’s very large scope. Continue reading

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Theism in the World of Golarion

Religion is a very intrinsic part of any Pathfinder campaign.

Religion is a very intrinsic part of any Pathfinder campaign.

This is another post adding upon the framework set up for converting Pathfinder Campaign Setting content to a GURPS system. This post discusses the finer details of religious conduct.

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GURPS Golarion Bestiary: Dire Bear, Giant

Dire Bear (d20)

This dire bear seems angry.

This is a creature constructed as a GURPS creature that took part in the Lest Dispelled Golarion campaign. It is a conversion from Pathfinder SRD content. To preface this post, a note will be made that recent inactivity has been due to inactivity of working on and running sessions for this GURPS campaign which has gone into hiatus.

Background

Description

Spittle drips from this feral bear’s roaring maw, and its matted fur is broken in places by wicked, bony growths. 1

Appearances

This particular creature appeared in the Lest Dispelled Golarion GURPS campaign I was running where the PCs encountered it in the woods south of Sandpoint after returning from a vision of the future.

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Notes:

  1. Pathfinder Roleplaying Game: Bestiary by Jason Bulmahn
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LD6: Hour Clockwork Is Wrong

Time coincides and collides.

Time coincides and collides.

This is a summary of the sixth session for my Lest Dispelled Golarion GURPS campaign. It is meant to be coupled with a number of different point-of-views written by players in order to paint a picture of what occurred in the campaign.

The PCs are told the story of the last three years. Two of them get ambushed in the city where they are given access to. The next day, their time displacement appears to end and the players return to the cave from whence things began to get interesting.

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LD5: Inadvertent Impetus

Welcome to Magnimar. Hope you enjoy your stay in prison.

Welcome to Magnimar. Hope you enjoy your stay in prison.

This is a summary of the fifth session for my Lest Dispelled Golarion GURPS campaign. It is meant to be coupled with a number of different point-of-views written by players in order to paint a picture of what occurred in the campaign.

A storm continues to brew, the PCs seek shelter in a cave nearby, and an arrival in the city-state of Magnimar appears to end in disaster.

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