SpaceHopper player with game monitor in foreground

SpaceHopper

Large interactive floor displays introduce human-centric challenges for application designers. In particular, little is understood about how to compensate for a first-person, 3-D visual perspective immersed within a 2D display.

To explore this, we developed a game called SpaceHopper. Players pilot a hopper ball spaceship in a life-sized, floor-projected game of Asteroids. Asteroids are projected on the ground around the player, and players can rotate and bounce to anywhere on the play area. In one variant, play closely mimics the classic 80’s videogame Asteroids: each bounce of the hopper ball causes the spaceship to fire. In another variant, bounces are mapped to a gravity-repulsing wave, clearing the area around the ship of asteroids.

SpaceHopper was exhibited as part of Nocturne:Art at Night 2016, October 15th 6pm-midnight, on the Halifax Waterfront


Setting up