Psychological Issues in HCI - CM212/CM304

Nick Gibbins
MMRG

Overview

Cognition

The process by which we become acquainted with things or gain knowledge.

Human Information Processing

Sequential four-stage process:

  1. encode stimulus from the environment into internal representation
  2. compare encoded stimulus with memorised representation
  3. formulate response to encoded stimulus
  4. take action

The human information processor

The human information processor

Perception

"Perception is the immediate discriminatory response of an organism to energy activating sense organs ... To discriminate is to make a choice reaction in which contextual condition play a deciding role"
(Bartley, 1969)

"The term perception refers to the means by which information acquired from the environment via the sense organs is translated into experiences of objects, events, sounds, tastes, etc."
(Roth, 1986)

Perceptual Modalities

A modality is an `avenue of sensation'.

Several are important to a study of interface design:

visual
most important to interface design
sound
touch
used in multimedia and virtual reality

Perception Classes

Two main approaches to perception:

Constructivist Perception

World view constructed from information in the environment and previously stored knowledge.

"We are so familiar with seeing, that it takes a leap of imagination to realize that there are problems to be solved. But consider it. We are given tiny distorted up-side-down images in the eyes, and we see separate solid objects in surrounding space. From the patterns of stimulation in the retinas, we perceive the world of objects, and this is nothing short of a miracle."
(Gregory, 1978)

Constructivist Perception Concepts

context
used to resolve ambiguous stimuli
gestalt:
innate laws of organisation

example of context

An example of context

gestalt laws

Gestalt Laws

Ecological Perception

Allows information to be picked up rather than processed.

Much higher level model than retinal images, dealing with movements, surfaces, optic flows, etc.

"This is a radical hypothesis, for it implies that the `values' and `meanings' of things in the environment can be directly perceived."
(Gibson, 1979)

Ecological Perception Concepts

affordance:
a possibility for action afforded to a perceiver by an object

Extending the Human Information Processor

Cognition is viewed in terms of:

The extended human information processor

The extended human information processor

Attention

"Everyone knows what attention is. It is the taking possession of mind, in clear and vivid form, of one out of what seem several simultaneously possible objects or trains of thought ... It requires withdrawal from some things in order to deal effectively with others"
(James, 1890)

Attention Concepts

The Multi-store Model of Human Memory

the multi-store model of human
	      memory

The multi-store model of human memory

Sensory Registers

Modality-specific temporary buffers.

Encoding:
physical (unprocessed)
Latency:
200 msec (visual) 1.5 sec (audible)

Working Memory

`active' memory

Encoding:
acoustic or visual
Capacity:
7 +- 2 chunks
Latency:
~ 7 sec

Latency depends on the number of chunks in active memory.

Long Term Memory

Encoding:
semantic
Capacity:
unlimited?
Latency:
unlimited?

Memory Concepts

priming:
recall is affected by prior information (facilitation,interference)
gist:
redundant information is ignored
elaboration:
existing knowledge used to elaborate the content of memory
inference:
existing knowledge used to derive new knowledge

Knowledge Representation

analogical:
close correspondance between represented and representing world (mental images, etc)
propositional:
set of discrete symbols, concepts, propositions, objects, relations
procedural:
knowledge of actions, directly interpreted by action system

General Implications

Design Implications

Interface designers should:

Graphical Representation

Characteristics of information on the screen should be the same as in the environment.

Graphical Modelling

size:
closer objects appear to be larger
interposition:
objects block our view of other objects
contrast, clarity, brightness:
near objects are sharp, far objects are dull
shadow:
relative position cue
texture:
closer objects are grainier
parallax:
close objects move faster than far objects

Graphical Coding

Graphical representation of:

mapping:
icons resemble the objects they represent at the interface

Iconic Representation

resemblance:
depicts through an analogous image
exemplar:
serves as a typical example
symbolic:
conveys an underlying referent that is at a higher level of abstraction than the image
arbitrary:
bears no resemblance to the underlying concept

Iconic representation

Colour and Interface Design

Colour coding aids some cognitive tasks:

Attention and Interface Design

cognitive aids:
external representations to gain attention relevant to the task that needs to be performed

Memory and Interface Design

Remembrance depends on meaningfulness.

familiarity:
frequency of occurrence in environment
imagery:
ability to elicit mental images

Familiar words or images can be confusing in the computer field.

A Broader Cognitive Framework

Since the mid 1980s, there has been a move away from information processing frameworks in cognitive psychology.

Alternative approaches have been developed which situate cognitive activities within the context in which they occur.

Distributed Cognition

Explains cognitive activities as embodied and situated within the context in which they occur.

actors:
entities across which cognition is distributed
functional system:
collection of actors and their relations in the environment

Aims to analyse coordination of components of functional system and explain breakdowns in this coordination.

Suggested Reading