CSCI 3154 - Introduction to AI with Gaming Applications
Last update: 29 Oct, 2012
Tues, Thurs; CS bldg. Rm 127; 8.30 - 10.00am
Following is a collection of resources provided during the course.
In any one year we will cover a representative sample of the topics listed!
Date: Friday Dec 7, 10.00am
Location: Rm 1009, Kenneth Rowe (Management) Building
Exam Front Page
Outline of marking scheme, text, pre-requisit etc..
Assignment late policy.
- Assignment 1 - released Sept
11, Due Sept 25 + 1 day ; midnight.
- Assignment 2 - released Sept 27, Due
Oct 11; end of day (email to email@example.com; pdf format).
- Assignment 3 - released Oct 11, Due
Oct 25; end of day (email to firstname.lastname@example.org; pdf format).
- Assignment 4 - released Oct 30, Due Nov 8; end of day
(email to email@example.com; pdf format).
- Assignment 5 - released Nov 15, Due Nov 29; end of
day (see assignment text for submission instructions!)
A sample from following notes provide the basis for the material covered in the course.
- Computer Game Genres;
- Role of AI;
- Generic Artificial Intelligence.
Basic Reactive Behaviours
Exhaustive Search algorithms
Rule Based Methods
Neural Networks and Decision Making
Evolutionary Computation and Games
AI Gaming Resources
AI and games specifically
Game development in general plus AI
Author: Malcolm Heywood